Ming Gong
First-year ECE PhD student at Carnegie Mellon University, advised by Prof. Ken Mai, working on digital VLSI and computer architecture. B.S. in Computer Engineering from Columbia University.
Research
I’m interested in the intersection of digital design and low-level systems: how hardware is built, how it fails, and how it interacts with software.
Current · VLSI Design Group, CMU
Hardware Fault Injection in YOLOv8
Which bit flips silently break object detection, and which layers to protect.
Embedded FPGA Routing
Heterogeneous eFPGA architectures and more efficient routing fabrics.
Interests
IC Design
Digital and analog IC, from transistors to RTL-to-GDS
Hardware Acceleration
Custom accelerators on FPGAs, and the cores they sit next to
Systems Programming
Drivers, kernels, and the software layer that talks to real hardware
Past Research
- 2025–26Mobile X Lab, Columbia · Prof. Xia Zhou
Hybrid textile electrodes and impedance-monitoring PCBs for loose-shirt ECG · MobiDx '26 - 2025–26Senior thesis, Simon's Rock · Prof. Michael Bergman, Prof. Stephen Edwards
CircuitSim, an FPGA-accelerated circuit simulator · thesis - 2024–25Barmak Lab, Columbia · Prof. Katayun Barmak
U-Net loss functions for grain-boundary detection in micrographs · poster - 2022–25Bergman Lab, Simon's Rock · Prof. Michael Bergman
Ultrasonic scattering experiments on inner-core analogs · first-author paper, PEPI 2025 - 2022–24Zhejiang University · Prof. Xi Chen
ML models for pure component property estimation · Engineering 2024
Teaching
I like to master hard and interesting classes, and pass on my knowledge to others.
- 2026
- 2026TA, CSEE 4840 Embedded Systems, Columbia
- 2025Head TA, CSEE 3827 Fundamentals of Computer Systems, Columbia
- 2022–24Think Tank drop-in tutor, Simon's Rock SR Archive
Personal
- Part-time roadgeek. I map roads, buses, and rail in my head the way I map circuits! A long road trip is my favorite way to recharge.
- Former PvZ YouTuber. The lawn still gets defended now and then.
- I like archiving. I keep records of good and bad things I've made, and this site is the living version of that archive.
